I am also debating making the skills based off different weapon classes, since doing that would make more sense and be easier than trying to actually mod in new weapons).
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I am still in pre-planning, but the abilities I have in mind will be themed on Dark Souls gameplay and memes (for instance, I have an exclusive skill for strength called The Legend that will probably add something like defense/energy regen and then an upgrade for it called Fire up the Bass Cannon that adds chaos damage. I simply want to focus on making a mod that ties together two games I love. They both add masteries, new areas, loot inspired by Dark Souls systems, etc, but most of these are what anyone should expect from a mod to Grim Dawn. Bear in mind that any mod that plans to overhaul the game will do a lot of similar things, as there are main aspects of the game that are easily changed and make the biggest difference. In fact, I have been using Ceno’s video on making masteries to help me learn the process better and was actually excited to see him be the first comment.Īs for similarities to Zenith, I can see how it could sound similar but I’m fairly certain I have some significantly different ideas than what he does, though in writing it sounds similar. Thank you all for sharing your excitement! And on the topic of Ceno’s comment, I took it as a positive one, so there is no need to argue about it. Wow this got a lot more attention overnight than I was expecting. I am confident that if I can learn the editor and receive some help from the community I can create a new, enjoyable experience for Grim Dawn players. I am willing to accept help or ideas from anyone that wants to be a part of this, just contact me on here. Then from there I can start working on building the actual world, which of course will take much more time.
My plan for development is to start with the masteries and then allow people to test them in the default world since it is the shortest/easiest and most immediately significant change. Not sure what to do with Devotion yet, but there are a lot of possibilities. By this I mean possibly adding some way of actually dodging attacks as well as adding more start up and recovery times to the player skills to try to increase difficulty and add more depth. to create a skill rewarding system akin to Dark Souls. Some means of trading boss souls for weapons.īosses/combat that has more telegraphing/dodging/etc. Item drop system more focused on items with set stats that have drop rates from certain enemies and are guaranteed in certain chests/containers instead of the default item generation system. (Shortcuts, traps, connected areas, bosses blocking progress, etc.) (Hexes/Dark, Poison/Bleed, something new?)Ī new world with souls-style level design.
I am currently going to school for Game Design and have worked with several engines/toolkits, however I have never touched Titan Quest or Grim Dawn’s editors. Doom 64 death scream.Hey everyone! (For info about the mod itself, go to the next section) So for starters, this is my first modding project.